Chapter 12

Light Cavalry Tables

The light cavalry gunnery tables are designed to develop and test the proficiency of individual, crew, and section gunnery techniques at the basic, intermediate, and advanced levels. The series of engagements on each table is intended to duplicate (within the safety and resource constraints of live-fire gunnery ranges) typical battlefield tasks under realistic conditions against likely target arrays. This chapter discusses the light cavalry gunnery tables for the M2 HB caliber .50 machine gun, the MK 19 40-mm grenade machine gun, and the TOW weapon system. It also discusses the qualification requirements for crews and sections, scoring procedures, standards, and allowable variations for these tables.

The light cavalry gunnery tables standardize the gunnery program for light cavalry units. These tables are consistent with the gunnery tables for heavier scout weapon systems, thus maintaining a consistent training standard between the light and heavy weapon systems.

Machine Gun Gunnery Program

OBJECTIVES

The machine gun gunnery program is designed to train scout crews, sections, and platoons to employ their weapon systems effectively in a combat environment. The program consists of four levels of training: preliminary, basic, intermediate, and advanced gunnery, which standardizes crew, section, and platoon qualification requirements.

PRELIMINARY GUNNERY TABLES

Preliminary gunnery trains and sustains individual tasks. Before conducting the basic, intermediate, or advanced gunnery tables, the TC and gunner must be proficient in individual and crew tasks. This proficiency is gained through specified elementary gunnery tasks and procedures, then demonstrated by the Gunnery Skills Test (GST) (see Appendix A, Test Administrative Guides and Criterion Scoring Checklists for the GST and Appendix B, TOW Gunnery Skills Test). Preliminary gunnery reinforces the skills necessary to determine range and lay on and track targets during good and limited-visibility conditions. Preliminary gunnery should consist of classroom instruction, target acquisition and range determination exercises, and a gunnery skills test.

PRELIMINARY GUNNERY CLASS

The preliminary gunnery class consists of--

TARGET ACQUISITION AND RANGE DETERMINATION EXERCISES

Target acquisition and range determination exercises are exercises in manipulation training designed to teach the gunners and TCs to rapidly lay on and track targets over any type of terrain. They develop the crew's ability to acquire and estimate range to a target.

SAMPLE EXERCISE
Task, conditions,
and standards.

Task: Acquire and determine the range to a target.

Conditions: Given binoculars, night sights, and scaled targets arranged in a tactical array.

Standards: Using the target acquisition process, the crew must acquire and identify the targets (by nomenclature), then determine the range (using both assisted and unassisted methods) to within 200 meters of actual range for eight of ten targets.

Conduct of the
exercise.
  • Ten 1/30-scale stationary threat targets and a moving target are arrayed in front of each vehicle.
  • The targets are presented for 40 seconds. The crew must acquire, identify, and determine the range before the target engagement time expires.
Scoring
procedures.
  • Target engagement time starts when the target is up.
  • Crews must correctly identify and determine range to eight of ten targets to receive a GO for this exercise.

GUNNERY SKILLS TEST

The GST evaluates the crew member’s ability to perform gunnery-related tasks. It does not replace tasks in the soldier’s manuals.

The GST is an evaluation tool with which the unit can determine readiness to move toward crew tasks and conduct live-fire gunnery to meet prescribed training levels. As a minimum, the appropriate tasks of the GST must be administered--

The GST is administered using tasks, conditions, and standards, as well as training evaluation guidelines and performance checklists. At no time will tasks be deleted from the GST; however, the commander may add tasks for a more comprehensive evaluation.

All members of the scout squad should take the test. The commander and gunner must achieve a GO on all tasks (appropriate for their weapon systems).

The GST should also be used as a diagnostic tool to determine the level and effectiveness of cross-training throughout the section.

GST Tasks

(See Appendix A, Test Administrative Guides and Criterion Scoring Checklists for the GST):

1. Clear, disassemble (field strip), assemble, perform a function check, load, and
perform immediate action on an M60 machine gun.

1A. Clear, disassemble (field strip), assemble, perform a function check, load, and perform immediate action on an M240B machine gun.

2. Clear, disassemble, assemble, set headspace and timing, perform a function check, load, and perform immediate action on an M2 HB machine gun.

3. Clear, disassemble (field strip), assemble, perform a function check, load, and perform immediate action on a MK 19 machine gun.

4. Prepare a sector sketch, and engage targets using the sector sketch data.

5. Mount, place into operation, and dismount the AN/TVS-5 night-vision sight (using the M2 HB machine gun).

6. Mount, place into operation, and dismount the AN/TVS-5 night-vision sight (using the MK 19 machine gun

7. Mount, place into operation, and dismount the AN/PVS-4 night-vision sight (using the M60 machine gun

7A. Mount, place into operation, and dismount the AN/PVS-4 night-vision sight (using the M240B machine gun)

8. Identify combat vehicles

TOW GST Tasks

(See Appendix B, TOW Gunnery Skills Test):

1. Clear, disassemble (field strip), assemble, perform a function check, load, and perform immediate action on an M60 machine gun.

1A. Clear, disassemble (field strip), assemble, perform a function check, load, and perform immediate action on an M24B machine gun.

2. Mount, place into operation, and dismount the AN/PVS-4 night-vision sight (using the M60 machine gun).

2A. Mount, place into operation, and dismount the AN/PVS-4 night-vision sight (using the M240B machine gun).

3. Load, arm, and unload an encased TOW missile.

4. Perform immediate action procedures for a hangfire or misfire of an M220-A2 TOW missile launcher (mounted on an M966 HMMWV).

5. Conduct a system check-out procedure and preoperational inspection on an M220-A2 TOW launcher system and encased missile.

6. Identify combat vehicles.

7. Determine if a target can be engaged by an M220-series TOW launcher system.

8. Prepare an antiarmor range card.

9. Assemble the M220-A2 TOW launcher system.

10. Install an M220-A2 TOW launcher system and an encased missile on an M966 HMMWV.

11. Place an M966 HMMWV in the ready-to-fire configuration.

LIGHT CAVALRY EVALUATION TABLES

The basic and intermediate light cavalry gunnery tables are used to train and evaluate a single firing crew. These tables take a single vehicle crew from the basic gunnery engagements on Table I through crew qualification on Table VIII. Basic gunnery trains crews to engage targets during good and poor visibility conditions and in NBC environments. The intermediate gunnery tables are natural extensions of the basic gunnery tables; these tables train vehicle teams to engage stationary and moving, single and multiple targets with HMMWV weapon systems during daylight and limited visibility, from stationary and moving vehicles.

Firing Tables I through IV is not mandatory, but is encouraged. These tables are conducted as the commander deems necessary for sustaining skills or training crews before firing the intermediate tables.

Vehicle teams must qualify on Table VIII A and B before moving to the advanced tables.

Note. The intermediate (marksmanship and engagement) gunnery tables are used to train crews to acquire and engage targets properly through various target or firing vehicle conditions. They are not fired in tactical scenarios, therefore, are not fired using wingman techniques.

Tables IV, VIII, and X are qualification tables; all other tables are recommended for training in sequence.

The specific purpose for each gunnery table is as follows:

Basic Tables
Table I. Ten Meter Firing (M2 HB Caliber .50).
Manipulation Exercise (MK 19).
Individual Practice (TOW).
Table II. Transition Firing (M2 HB Caliber .50).
Tripod Exercise (MK 19).
Individual Qualification (TOW).
Table III. Night Firing (M2 HB Caliber .50).
Adjustment of Fire (Stationary) (MK 19).
Advanced Practice (TOW).
Table IV. Basic Qualification (M2 HB Caliber .50).
Basic Crew Qualification (MK 19).
Advanced Qualification (TOW).
Intermediate Tables
Table V. Crew Proficiency Course (M2 HB Caliber .50).
Crew Proficiency Course (MK 19).
Baseline Practice (TOW).
Table VI. Crew Baseline (M2 HB Caliber .50).
Crew Baseline (MK 19).
Baseline Qualification (TOW).
Table VII. Crew Practice (M2 HB Caliber .50).
Crew Practice (MK 19).
Squad Practice (TOW).
Table VIII. Crew Qualification (M2 HB Caliber .50).
Crew Qualification (MK 19).
Squad Qualification (TOW).
Advanced Tables
Table IX. Section Training Course (M2 HB Caliber .50 and TOW).
Table X. Section Qualification Course (M2 HB Caliber .50 and TOW).

Notes. All basic gunnery tables for the MK 19 must be device-based tables, due to ammunition constraints.

Because of maneuvering constraints required by safety standards when firing MK 19 practice ammunition, these section tables cannot be fired on all ranges using the MK 19 weapon system.

Units may free-gun, if deemed necessary by the unit commander and if range safety approved.

Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

GUNNERY PHASES AND VARIATIONS

There are two phases and two variations of the tables that may be used in a well-rounded light cavalry gunnery program.

Phases

Day firing (A tables) trains and tests the crew and section in rapid engagement and destruction of targets during daylight.

Night firing (B tables) trains and tests the crew and section in rapid engagement and destruction of targets at night and during other reduced visibility conditions.

Note. Day firing should precede night firing, when possible.

Variations

Device-based (day/night) firing trains gunnery procedures and crew duties without expending live ammunition.

Dry firing is used to develop teamwork before live fire. It is also used to sustain skills when live fire is restricted. All tables except the qualification tables (Tables IV, VIII, and X) may be fired dry.

Notes. If the scenario calls for a moving target and none are available, full-scale stationary targets of the same type may be substituted; however, moving targets are preferred.

At the commander's discretion, Tables III and IV may be fired from vehicle-mounted weapons.

AFTER-ACTION REVIEWS

An evaluator critiques the entire crew and conducts an AAR after each table (day and night) for each crew. After-action feedback includes a discussion of actions executed during the conduct of the table. The crew evaluator must record engagement times for each task fired (even when computers are used).

TIMING PROCEDURES

The following explains the procedures for recording engagement times for each table, as well as for offensive and defensive engagements:

Note. On ranges where prepared positions are not available, simulated positions should be established using stakes, engineer tape, flashlights, or chemical lights to depict the limits of the defilade and unmasked firing positions. An additional marker must be placed to signify the point on the ground where the firing vehicle becomes exposed.

If the firing vehicle starts the engagement from an unmasked position, time starts when a target is fully exposed. Target engagement time continues through each engagement, even if the firing vehicle does not move into the firing position and unmask to engage the target. Total engagement time stops for the engagement when all targets are killed.

Note. During NBC engagements, the crew will be told to prepare for NBC conditions before the engagement starts.

ALIBIS

Battalion/squadron commanders are the deciding authority on alibis. All alibi engagements will be refired. Alibis will be given for the following conditions only:

EVALUATION PROCEDURES--Tables II THROUGH V FOR THE M2 HB AND MK19

When evaluating Tables II through V for the M2 HB and MK 19, the evaluator rates crew duties as satisfactory or unsatisfactory. The evaluator will circle SAT or UNSAT in the crew duties column on the scoresheet. If a firing crew commits more than one crew error, the crew duties for that task are rated UNSAT. This rating will be discussed with the crew during the AAR; however, it will not affect the GO/NO-GO evaluation.

Crew errors include the following:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

EVALUATION PROCEDURES--TABLES VI THROUGH VIII FOR THE M2 HB AND MK 19

Task 1 of Table VI for the M2 HB and MK 19 is not scored. The remaining scored tasks for Tables VI and all tasks for Tables VII and VIII for the M2 HB and MK 19 have their own specific scoresheet; you must use the scoresheet for that specific task. The time/points column on the scoresheet for each task is based on the expected results of the engagements between the HMMWV, selected enemy targets, and the performance of the crew. The instructions below explain how to use the scoresheet for defensive and offensive tasks. Figure 12-1 and 12-2 show two examples of completed scoresheets for defensive tasks, and figure 12-3 shows an example of a completed scoresheet for an offensive task.

Figure 12-1. Sample Completed Scoresheet--Example 1.

Figure 12-2. Sample Completed Scoresheet--Example 2.

Figure 12-3. Sample Completed Scoresheet--Example 3.

Scoring Instructions for Defensive Tasks

1. Record the defilade time, engagement time, and target number on the appropriate space for each target engaged (the target number corresponds to the target number in the Conditions statement).

2. Record the last target engagement time on line (a).

3. Record the defilade time on line (b) (maximum 25 seconds).

4. Subtract the defilade time (b) from the last target engagement time (a), and record the results on line (c).

5. Record the number of targets killed on line (d).

6. Divide (c) by (d), round this number up or down to the nearest whole second (for example, 12.4 is rounded to 12 and 12.5 is rounded to 13), and enter the number on line (e); this is your target kill time.

7. Using the result from line (e), read down the "time" column to get the points for each kill (misses = 0).

8. Circle the target effect (K/M), and record the points on the line for each target killed (record a 0 for targets missed) for the task.

9. Add the points for all targets, and record the total points.

10. Divide the total points by the number of targets presented and round off to the next whole number (for example, 75.4 is rounded to 75 and 75.5 is rounded to 76).

11. Subtract crew duty penalties (crew cuts); the result is the crew score for that task.

Scoring Instructions for Offensive Tasks

1. Record the engagement time and target number on the appropriate space for each target engaged (the target number corresponds to the target number in the Conditions statement).

2. Record the last target engagement time on line (a).

3. Record the number of targets killed on line (b).

4. Divide (a) by (b), round this number up or down to the nearest whole second (for example, 12.4 is rounded to 12 and 12.5 is rounded to 13), and enter the number on line (c); this is your target kill time.

5. Using the result from line (c), read down the "time" column to get the points for each kill (misses = 0).

6. Circle the target effect (K/M), and record the points on the line for each target killed (record a 0 for targets missed) for the task.

7. Add the points for all targets, and record the total points.

8. Divide the total points by the number of targets presented and round off to the next whole number (for example, 75.4 is rounded to 75 and 75.5 is rounded to 76).

9. Subtract crew duty penalties (crew cuts); the result is the crew score for that task.

Scoring Considerations for Target Miss

If a crew fires at a target and misses, record that time in the engagement time block. If the crew reengages the same target without engaging another target, record that time in the next engagement time block for that target. If the second round was a target kill, record the target number and continue with the scoring procedures discussed above.

If the crew fires at a target and misses, then acquires and engages a different target prior to reengaging the missed target, record the engagement time and target number in the appropriate blocks for the target missed. Record the engagement time and target number for the second round. Continue with the scoring procedures as discussed above.

If the crew then reengages a missed target and achieves a target kill, record the engagement time and target number in the appropriate blocks. Continue with the scoring procedures as discussed above.

Note. Refer to Timing Procedures, for additional evaluation information.


M2 HB Caliber .50 Basic Gunnery Tables

The M2 HB caliber .50 basic gunnery tables are used to train crews with the M2 HB caliber .50 machine gun.

SCORING

One point is given for each round impacting in each space for Table I. For tables II, III, and IV, one point is allowed for each target killed, with an additional bonus of two points when the target is killed with the first burst. The maximum score for Tables II, III, and IV is 33 points each; a minimum score of 23 points each must be obtained.

DA Form 7007-R (Machine Gun Scorecard for the M2) is used to record the gunner's performance on Tables I through IV. Maximum total score possible for Tables I through IV is 218 points. Gunners are classified according to their overall points earned:

An example of a completed scorecard is shown in Figure 12-4.

Figure 12-4. Sample Completed DA Form 7007-R (Machine Gun Scorecard for the M2).


M2 HB CALIBER .50 TABLE I--TEN-METER FIRING

Ten-meter firing exercises allow the gunner and commander to develop skills in the delivery of initial burst on target. They are also used to train the gunner and commander in the basic skills of zeroing, controlling bursts, traversing, and traversing and searching techniques. This table uses paster targets.

RANGE LAYOUT

The standard ten-meter range can accommodate a unit of 200 to 250 soldiers at a time (concurrent training may be required). This range (see Figure 12-5) may be used to--

Figure 12-5. Ten-Meter Range Layout.

The ten-meter range should meet the following requirements:

Each range should be staffed with the following personnel:

Although more equipment may be required by local range regulations, safety regulations or unit SOPs, the minimum equipment required to operate the range is as follows:

TARGET ANALYSIS

Table I exercises use the basic machine gun target (FSN 6920-078-5128) (see Figure 12-6). This target consists of four sections lettered A, B, C, and D. Each section has four point targets numbered 1, 2, 3, and 4, and two sets of area targets numbered 5 and 6 and 7 and 8. Each space is 4-cm wide and 5-cm high. The black aiming pasters within the numbered scoring spaces are 1-cm square.

Figure 12-6. Basic Machine Gun Target.

Firing at targets 1 through 4 allows the gunner to use the traverse fire technique; target groups 5 and 6 and 7 and 8 allow practice in traversing and searching techniques.

Target group 5 and 6 exposes the gunner to traverse and elevation manipulation when using the tripod mount and body position changes to engage targets in depth (elbow position changes). It causes the gunner to use a series of aiming points to disperse fire across the target when using the tripod. Target group 7 and 8 exposes the gunner to position changes to engage linear targets with depth. It causes him to control the burst length from the weapon, use a series of aiming points, and disperse fire across the target.

SCORING PROCEDURE FOR TABLE I

Tasks 1 through 4 are not scored.

Tasks 5 through 7 are scored. When scoring the ten-meter target, one point is given for each round impacting within a scoring space. Rounds touching the boundary of a scoring space are considered kills and are counted in one scoring space. (When firing with 28 rounds, the maximum score is 28 points.) The maximum score possible for Table I is 119 points.

Targets are analyzed and scored to determine the gunner's proficiency and to see if more training is needed in any of the fundamentals of machine gun gunnery. When firing with a properly zeroed weapon, a target is best analyzed by considering the common errors of gunnery (see Figure 12-7).

Figure 12-7. Common Errors on Machine Gun Targets.

Notes. Adjustment does not apply to weapons with fixed rear sights.

Large shot groups are usually caused by incorrect position and grip. Small shot groups outside the scoring space are usually caused by incorrect sight alignment, sight picture, or zero.

A minimum of 29 points is required to pass the ten-meter course. Soldiers failing to achieve minimum standards should be retrained and retested in a dry-fire mode until proficiency is demonstrated.

Scores are recorded on DA Form 7007-R (see Figure 12-4, for an example of a completed scorecard).

Soldiers who fail Table I should refire the table with close supervision and coaching to ensure they understand the fundamentals of live fire before progressing to Table II (Transition Firing).

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point and issued to each assistant gunner as he is assigned a firing point. The total ammunition for this exercise is 236 rounds (117 for practice [Tasks 1 through 4] and 119 for gunner classification [Tasks 5 through 7]):

Note. Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

For ten-meter exercises fired on a multipurpose transition range, groups will be broken down to fit firing lanes. The course is designed to fire tripod-mounted machine guns. The basic machine gun target is used for all ten-meter firing. It allows four gunners to use it for practice, or two gunners for practice and two gunners for gunner classification.

The unit is organized into groups of ten. Each group is assigned a firing order number. One order becomes gunners and the other assistant gunners. The gunners and assistant gunners are then assigned lanes and required to set up their guns and perform pre-fire checks (in accordance with FM 23-65).

Note. The gunner should zero his weapon using 9 rounds, and use the remaining 3 rounds to confirm his zero. If he is unable to confirm his zero with 12 rounds, remove him from the firing line and administer remedial training.

Note. These tasks are fired from a tripod firing position. If the gunner has difficulty manipulating the weapon, remove him from the firing line and give him remedial training.

TABLE I. TEN-METER FIRING (M2 HB)

Task Conditions/
Target/
Situation
Ammo Standard GO/
NO-GO
1. Zero the
M2 HB
machine gun.
Pasters 1 and 2, 10 meters. 12 single rounds (ball) The gunner must engage each target with six single rounds. Paster 1 must be engaged first. Four of the six rounds fired at Paster 2 must impact on the target. NA
2. Engage a
target
(controlled-
burst).
Pasters 3 and 4, 10 meters. Two 7-round belts (ball) The gunner must engage each target using controlled bursts (five- to seven-round bursts). Paster 3 is fired first, then Paster 4; one round must impact on each target. NA
3. Engage a
target
(traverse and
search).
Pasters 5 and 6, 10 meters. One 35-round belt (ball) The gunner must engage the targets using the traverse and search technique (five- to seven-round bursts); one round must impact on each target. NA
4. Engage a
target
(traverse and
search).
Pasters 7 and 8, 10 meters. One 56-round belt (ball) The gunner must engage the targets using the traverse and search technique (five- to seven-round bursts); one round must impact on each target. NA
5. Engage a
target
(traverse).
Pasters 1 through 4, 10 meters. One 28-round belt (ball) The gunner must engage the targets using the traverse technique (five- to seven-round bursts); four rounds must impact on each target. GO

NO-GO
6. Engage a
target
(traverse and
search).
Pasters 7 and 8, 10 meters. One 56-round belt (ball) The gunner must engage the targets using the traverse and search technique (five- to seven-round bursts); one round must impact on each target. GO

NO-GO
7. Engage a
target
(traverse and
search).
Pasters 5 and 6, 10 meters. One 35-round belt (ball) The gunner must engage the targets using the traverse and search technique (five- to seven-round bursts); one round must impact on each target. GO

NO-GO

Table______________ Date______________Vehicle Number______________________

Gunner___________________________ Assistant Gunner_________________________

Gunnery Points____________________ Tasks Scored____________________________

Evaluator’s Signature______________________________________________________

Figure 12-8. Sample Ten-Meter Firing Table (M2 HB Table I).


M2 HB CALIBER .50 TABLE II--TRANSITION FIRING

Table II teaches the gunner and commander to incorporate the different techniques of fire learned in preparatory gunnery training and ten-meter firing. Some exercises will be conducted in an NBC environment. The gunner will first field zero his weapon.

Note. Instructors should encourage gunners to perform immediate action if a stoppage occurs while firing, unless local policies require gunners to notify range personnel first.

The objective of Table II is to make sure the gunner--

RANGE LAYOUT

Tables II through IV are fired on a multipurpose machine gun transition range (see Figure 12-9).

Figure 12-9. Multipurpose Machine Gun Transition Range.

SCORING PROCEDURE FOR TABLE II

Task 1 is not scored.

Tasks 2 through 8 are scored. One point is given for each target killed, and an additional bonus of two points is given if the target is killed with the first burst. The maximum score possible for this table is 33 points.

Scores are recorded on DA Form 7007-R (see Figure 12-4, for an example of a completed scorecard).

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point. The total ammunition for this exercise is 182 rounds:

Note. Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

The unit is organized for transition firing the same as for ten-meter firing. Field zeroing is the first firing task of the transition day-fire course. All vehicle targets will be frontal BRDMs. Table II will be conducted with a single gunner using a tripod-mounted machine gun.

Note. If the impact of the rounds (beaten zone) is over the target, the gunner has probably fired with an incorrect sight picture (too high on the target). He needs to re-lay the gun on the original aiming point and fire again. If the gunner cannot zero with a proper sight picture, he should have the unit armorer inspect the weapon before continuing the zero procedure.

Note. If the gunner is unable to zero with 28 rounds, he is removed from the firing line and given remedial training.

TABLE II. TRANSITION FIRING (M2 HB)
Task Conditions/
Target/
Situation
Ammo Standard Crew
Duties
GO/
NO-GO
1. Zero an M2 HB machine gun. One double-E silhouette, 550 meters. Stationary tripod firing position. One 28-round belt The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target. NA NA
2. Engage a double-E silhouette target. One double-E silhouette, 800 meters. Stationary tripod firing position. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 20 seconds. SAT

UNSAT
GO

NO-GO
3. Engage a double-E silhouette target. One double-E silhouette, 400 meters. Stationary tripod firing position. NBC environment. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 25 seconds. SAT

UNSAT
GO

NO-GO
4. Engage a double-E silhouette target. One double-E silhouette, 700 meters. Stationary tripod firing position. NBC environment. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 30 seconds. SAT

UNSAT
GO

NO-GO
5. Engage a vehicle target. One vehicle target, 1,000 meters. Stationary tripod firing position. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 25 seconds. SAT

UNSAT
GO

NO-GO
6. Engage multiple targets (double-E silhouettes). Two double-E silhouettes, 400 to 700 meters. Stationary tripod firing position. 28 rounds The gunner must engage the targets with 5- to 7-round bursts; 1 round must impact on the target within 35 seconds. SAT

UNSAT
GO

NO-GO
7. Engage multiple targets (double-E silhouettes). Two double-E silhouettes, 550 to 800 meters. Stationary tripod firing position. NBC environment. 28 rounds The gunner must engage the targets with 5- to 7-round bursts; 1 round must impact on each target within 35 seconds. SAT

UNSAT
GO

NO-GO
8. Engage multiple targets (double-E silhouette and vehicle targets). One double-E silhouette, 400 meters and two frontal BRDMs, 550 to 1,000 meters. Stationary tripod firing position. 42 rounds The gunner must engage the targets with 5- to 7-round bursts; 1 round must impact on each target within 45 seconds. SAT

UNSAT
GO

NO-GO

Table_______________Date______________Vehicle Number_______________________

Gunner___________________________ Assistant Gunner__________________________

Gunnery Points_____________________ Tasks Scored____________________________

Evaluator's Signature_______________________________________________________

Figure 12-10. Sample Transition Firing Table (M2 HB Table II).


M2 HB CALIBER .50 TABLE III--NIGHT FIRING

On the modern battlefield, each soldier must be prepared to accomplish the mission during limited visibility and in degraded mode; therefore, limited visibility and degraded mode gunnery is an important part of our training and preparation for war.

This training is designed to make sure gunners and commanders know how to--

RANGE LAYOUT

Table III is fired on a multipurpose machine gun transition range (see Figure 12-9).

SCORING PROCEDURE FOR TABLE III

Task 1 is not scored.

Tasks 2 through 8 are scored. One point is given for each target killed and an additional 2-point bonus is given if the target is killed on the first burst. The maximum score possible for this table is 33 points.

Scores are recorded on DA Form 7007-R (see Figure 12-4, for an example of a completed scorecard).

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point. The total ammunition for this exercise is 180 rounds:

Note. Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

Organizing a unit for night fire is the same as for day fire. Table III will be conducted with a single gunner using a tripod-mounted machine gun. All vehicle targets will be frontal BRDMs.

Notes. Each click of the azimuth or elevation adjustment actuator moves the strike of the round one-half inch at 50 meters. One click of adjustment moves the reticle one square off the target at 50 meters.

If the impact of the rounds (beaten zone) is over the target, the gunner has probably fired with an incorrect sight picture (too high on the target). He needs to re-lay the gun on the original aiming point, and fire again. If the gunner fails to zero with a proper device sight picture, he should have the unit armorer inspect the device before continuing the zero procedure.

If the gunner is unable to zero with 12 rounds, he is removed from the firing line and given remedial training.

TABLE III. NIGHT FIRING (M2 HB)
Task Conditions/
Target/
Situation
Ammo Standard Crew
Duties
GO/
NO-GO
1. Zero a night-vision device to the M2 HB. One M16A1/A2 zero target, 50 meters. Stationary tripod firing position. 12 single rounds and two
7-round belts
The gunner must use two bursts to seat the device, then engage the target using single shots; four of six rounds must impact within a 4-cm circle, IAW FM 23-9. NA NA
2. Engage a double-E silhouette target. One double-E silhouette, 800 meters. Stationary tripod firing position. Use night sight. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 20 seconds. SAT

UNSAT
GO

NO-GO
3. Engage a double-E silhouette target. One double-E silhouette, 400 meters. Stationary tripod firing position. Use night sight. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 20 seconds. SAT

UNSAT
GO

NO-GO
4. Engage a double-E silhouette target. One double-E silhouette, 700 meters. Stationary tripod firing position. Use night sight. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 25 seconds. SAT

UNSAT
GO

NO-GO
5. Engage a vehicle target. One frontal BRDM, 1,000 meters. Stationary tripod firing position. Use night sight. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 25 seconds. SAT

UNSAT
GO

NO-GO
6. Engage multiple targets (double-E silhouettes). Two double-E silhouettes, 400 to 700 meters. Stationary tripod firing position. Use night sight. NBC environment. 28 rounds The gunner must engage the targets with 5- to 7-round bursts; 1 round must impact on the target within 35 seconds. SAT

UNSAT
GO

NO-GO
7. Engage multiple targets (double-E silhouettes). Two double-E silhouettes, 550 to 800 meters. Stationary tripod firing position. Use night sight. 28 rounds The gunner must engage targets with 5- to 7-round bursts; 1 round must impact on each target within 35 seconds. SAT

UNSAT
GO

NO-GO
8. Engage multiple targets (double-E silhouette and vehicle targets). One double-E silhouette, 400 meters and two frontal BRDMs, 550 to 1,000 meters. Stationary tripod firing position. Use the night sight. 42 rounds The gunner must engage the targets with 5- to 7-round bursts; 1 round must impact on each target within 45 seconds. SAT

UNSAT
GO

NO-GO

Table______________ Date______________Vehicle Number______________________

Gunner___________________________ Assistant Gunner_________________________

Gunnery Points____________________ Tasks Scored____________________________

Evaluator's Signature______________________________________________________

Figure 12-11. Sample Night Firing Table (M2 HB Table III).


M2 HB CALIBER .50 TABLE IV--BASIC QUALIFICATION

Table IV (Basic Qualification) tests the gunner’s and commander’s ability to use different techniques of fire learned and practiced in the preliminary gunnery tables (Tables I through III). The gunner must field zero his weapon and incorporate the appropriate techniques for the conditions of each task. Some tasks will be conducted during limited visibility conditions or in an NBC environment.

Notes. Table IV is set up for the gunner to engage targets out to 1,000 meters. However, if visibility is limited by other conditions, the commander may alter the ranges for better visibility.

The instructor should encourage the gunner to perform immediate action if a stoppage occurs during fire, unless local policies require the gunner to notify range personnel first.

RANGE LAYOUT

Table IV is fired on a multipurpose machine gun transition range (see Figure 12-9).

SCORING PROCEDURE FOR TABLE IV

Task 1 is not scored.

Tasks 2 through 8 are scored. One point is given for each target killed, and an additional bonus of two points is given if the target is killed on the first burst. The maximum score possible for this table is 33 points (11 targets at 3 points each); a minimum score of 23 points is required for basic qualification.

Scores are recorded on DA Form 7007-R (see Figure 12-4, for an example of a completed scorecard).

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point. The total ammunition for this exercise is 182 rounds:

Notes. The ranges for Table IV may be modified to accommodate local range facilities. Commanders are authorized to fire Table IV from FM 23-65 for basic qualification, if ranges cannot be modified.

Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

Organizing a unit for transition firing is the same as for night firing. Field zeroing is the first task of the day-fire phase. All vehicle targets will be frontal BRDMs. Table IV will be conducted with a single gunner using a tripod-mounted machine gun.

TABLE IV. BASIC QUALIFICATION (M2 HB)
Task Conditions/
Target/
Situation
Ammo Standard Crew
Duties
GO/
NO-GO
1. Zero an M2 HB machine gun. One double-E silhouette, 550 meters. Stationary tripod firing position. One 28- round belt The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target. NA NA
2. Engage a double-E silhouette target. One double-E silhouette, 800 meters. Stationary tripod firing position. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 20 seconds. SAT

UNSAT
GO

NO-GO
3. Engage a double-E silhouette target. One double-E silhouette, 400 meters. Stationary tripod firing position. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 20 seconds. SAT

UNSAT
GO

NO-GO
4. Engage a double-E silhouette target. One double-E silhouette, 700 meters. Stationary tripod firing position. NBC environment. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 25 seconds. SAT

UNSAT
GO

NO-GO
5. Engage a vehicle target. One frontal BRDM, 1,000 meters. Stationary tripod firing position. NBC environment. 14 rounds The gunner must engage the target with 5- to 7-round bursts; 1 round must impact on the target within 25 seconds. SAT

UNSAT
GO

NO-GO
6. Engage multiple vehicle targets. Two frontal BRDMs, 400 to 700 meters. Stationary tripod firing position. 28 rounds The gunner must engage the targets with 5- to 7-round bursts; 1 round must impact on the target within 35 seconds. SAT

UNSAT
GO

NO-GO
7. Engage multiple double-E silhouettes. Two double-E silhouettes, 550 to 800 meters. Stationary tripod firing position. 28 rounds The gunner must engage the targets with 5- to 7-round bursts; 1 round must impact on each target within 35 seconds. SAT

UNSAT
GO

NO-GO
8. Engage multiple targets (double-E silhouette and vehicle targets). One double-E silhouette, 400 meters and two frontal BRDMs, 550 to 1,000 meters. Stationary tripod firing position. 42 rounds The gunner must engage the targets with 5- to 7-round bursts; 1 round must impact on each target within 45 seconds. SAT

UNSAT
GO

NO-GO

Table______________ Date______________Vehicle Number______________________

Gunner___________________________ Assistant Gunner_________________________

Gunnery Points____________________ Tasks Scored____________________________

Qualified/Unqualified ______________________________________________________

Points for Gunner Classification: Table I ____ Table II ____ Table II ____ Table IV ______

Evaluator's Signature__________________________ Gunner's Classification __________

Figure 12-12. Sample Basic Qualification Table (M2 HB Table IV).


M2 HB Caliber .50 Intermediate Gunnery Tables

These intermediate gunnery tables are natural extensions of the basic gunnery tables for the M2 HB caliber .50 machine gun. Vehicle teams must qualify on Tables VIIIA and B before moving to the advanced tables.

SCORING

On area target engagements (infantry squad, and RPG team), full credit is given when one round impacts in the target area within the time indicated in the task. On point target engagements (lightly armored vehicle targets, such as BRDMs, BTR-70s, and trucks), full credit is given when one round impacts on the target within the time indicated. The target array may be placed on line or in a wedge formation. Targets should not be more than 5 meters apart and will not extend beyond 30 meters in width or 20 meters in depth.

Note. Target area is the ground within a 5-meter radius of a target.


M2 HB CALIBER .50 TABLE V--CREW PROFIENCY COURSE

Tables VA and B begin training on a stationary and moving vehicle. The crew develops teamwork while training the gunner to engage targets with speed and accuracy, and acquire and engage targets under NBC and normal conditions on a stationary and moving vehicle. These exercises are fired during the day and at night, using MILES with LTIDS.

SCORING PROCEDURE FOR TABLE V

Tasks 1 through 4, Tables VA and B are scored. Within the allotted time per exercise, the gunner must engage and destroy each target to score GO on each task.

The crew must score GO on six of the eight graded tasks on Tables VA and B, combined.

Crew duties will be critiqued as SAT or UNSAT. Crew errors include the following:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

Note. Refer to Timing Procedures, for additional scoring information.

CONDUCT OF FIRE

The gunner acquires and engages moving and stationary targets from a stationary and moving vehicle. Target arrays are placed at ranges between 300 meters and 1,000 meters.

ALLOWABLE VARIATIONS

The commander may swing night tasks to the day if he does not have adequate night vision devices to sense rounds.

The commander may change the sequence of the tasks and may change the positioning of stationary PC targets from frontal to flank views. If MILES and LTIDS are not available, commanders may dry fire these tables.

TABLE VA. CREW PROFICIENCY COURSE (DAY) (M2 HB)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Engage a stationary target (defense). One RPG team, 600 to 800 meters. MILES with LTIDS Area 50 SAT

UNSAT
GO

NO-GO
2. Engage a stationary target (defense). One stationary truck, 800 to 1,000 meters. NBC environment. MILES with LTIDS Point 50 SAT

UNSAT
GO

NO-GO
3. Engage a stationary target (offense). Dismounted troops, 300 to 500 meters. MILES with LTIDS Area 50 SAT

UNSAT
GO

NO-GO
4. Engage multiple targets (defense). One moving BRDM, 400 to 600 meters and
one RPG team, 600 to 800 meters.
MILES with LTIDS Point


Area
50 SAT

UNSAT
GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
1 Moving Flank BRDM
1 Stationary Frontal Truck
2 Sets of 3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator’s Signature ___________________________ Tasks Scored GO _____________

Figure 12-13. Sample Crew Proficiency Course Table (Day)
(M2 HB Table VA).

TABLE VB. CREW PROFICIENCY COURSE (NIGHT) (M2 HB)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Engage a stationary target (defense). One stationary frontal BRDM, 600 to 800 meters. MILES with LTIDS Point 60 SAT

UNSAT
GO

NO-GO
2. Engage a stationary target (offense). One stationary frontal truck, 600 to 800 meters. MILES with LTIDS Point 60 SAT

UNSAT
GO

NO-GO
3. Engage a stationary target (defense). One RPG team, 300 to 500 meters. NBC environment. MILES with LTIDS Area 60 SAT

UNSAT
GO

NO-GO
4. Engage a stationary target (defense). Dismounted troops, 600 to 800 meters. MILES with LTIDS Area 60 SAT

UNSAT
GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
1 Stationary Frontal Truck
1 Stationary Frontal BRDM
3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Tasks Scored GO: Table V A ____________________ Table V B ___________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-14. Sample Crew Proficiency Course Table (Night)
(M2 HB Table VB).


M2 HB CALIBER .50 TABLE VI--CREW BASELINE

This table transitions the M2 HB gunner and commander from tripod firing to vehicle firing. It also trains the gunner to zero the M2 HB (both day and night), and acquire and engage single and multiple, moving and stationary targets from a stationary vehicle. These exercises are fired during the day and at night. Some exercises are fired in an NBC environment.

RANGE LAYOUT

Tables VI through VIII are fired on an MPTR, as depicted in Figure 12-15.

Figure 12-15. Multipurpose Training Range.

SCORING PROCEDURE FOR TABLE VI

Task 1 on Tables VIA and VIB is not scored.

Tasks 2 through 4, Table VIA and Tasks 2 and 3, Table VIB are scored using separate scoresheets. Refer to scoresheet scoring instructions. Within the allotted time per exercise, the gunner must obtain the minimum kills per target to pass each task. A crew duty penalty is subtracted for each crew error; there are three possible 5-point penalties, one 10-point penalty, and one automatic zero-point penalty. A maximum crew duty penalty point deduction of 30 points can be assessed per engagement. Additional crew errors will not be deducted, they will be critiqued.

Crew duty penalty points are as follows:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

To qualify, the crew must score 70 points or greater on four of the five graded tasks on Tables VIA and B, one of which must be an NBC engagement.

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point. The total ammunition for this exercise is 191 rounds of mix:

Notes. Units with illumination assets may use them during the night portion of the table.

Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

Table VIA will be fired during the day, and Table VIB should be fired at night. Using four and one mix ammunition, the gunner acquires and engages single, multiple, moving, and stationary targets from a stationary vehicle. Targets will be placed at ranges between 400 meters and 1,000 meters. An additional BRDM target is centered at 600 meters for weapon zero.

Note. If the gunner is unable to zero, he is removed from the firing line and given remedial training.

ALLOWABLE VARIATIONS

The commander may swing night tasks to the day if he does not have adequate night vision devices to sense rounds.

The commander may use MILES, and change the sequence of tasks. The commander may change the positioning of stationary PC targets from frontal to flank views.

Note. For more information on the use of MILES with the M2 HB, see FM 23-65.

TABLE VIA. CREW BASELINE (DAY) (M2 HB)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Zero an M2 HB caliber .50 machine gun. One stationary frontal BRDM, 600 meters. 15 rds NA NA NA NA
2. Engage a target (defense). One RPG team, 300 to 500 meters. NBC environment. 25 rds Area 50 _____ GO

NO-GO
3. Engage a moving target (defense). One moving flank BRDM, 600 to 800 meters. 25 rds Point 50 _____ GO

NO-GO
4. Engage multiple targets (defense). One stationary truck, 600 to 800 meters and
dismounted troops, 600 to 600-800 meters.
50 rds Point


Area
50 _____ GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
1 Moving Flank BRDM
1 Stationary Frontal Truck
3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-16. Sample Crew Baseline Table (Day) (M2 HB Table VIA).

TABLE VIB. CREW BASELINE (NIGHT) (M2 HB)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Zero an AN/TVS-5 night-vision device to the M2 HB. One stationary frontal BRDM, 600 meters. 26 rds NA NA NA NA
2. Engage a target (defense). One RPG team, 300 to 500 meters.
NBC.
25 rds Area 60 _____ GO

NO-GO
3. Engage a target (defense). One stationary frontal BRDM, 600 to 800 meters. 25 rds Point 60 _____ GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
1 Stationary Frontal BRDM
3 IRETS (RPG Team)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Tasks Scored GO: Table VI A ___________________ Table VI B ___________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-17. Sample Crew Baseline Table (Night) (M2 HB Table VIB).

Figure 12-18. Sample Roll-up Sheet, Table VI (M2 HB).

Figure 12-19. Sample Scoresheet--Table VIA, Task 2 (Defense) (M2 HB).

Figure 12-20. Sample Scoresheet--Table VIA, Task 3 (Defense) (M2 HB).

Figure 12-21. Sample Scoresheet--Table VIA, Task 4 (Defense) (M2 HB).

Figure 12-22. Sample Scoresheet--Table VIB, Task 2 (Defense) (M2 HB).

Figure 12-23. Sample Scoresheet--Table VIB, Task 3 (Defense) (M2 HB).


M2 HB CALIBER .50 TABLE VII--PRACTICE FOR QUALIFICATION

This table trains the gunner and commander to acquire and engage single and multiple, moving and stationary targets from a stationary and moving vehicle. These exercises are fired during the day and at night. Some exercises are fired in an NBC environment. This table also prepares the crew for Table VIII qualification.

SCORING PROCEDURE FOR TABLE VII

Tasks 1 through 4, Tables VIIA and B are scored using separate scoresheets. Refer to scoresheet scoring instructions. Within the allotted time per exercise, the gunner must obtain the minimum kills per target to pass each task. A crew duty penalty is subtracted for each crew error; there are three possible 5-point penalties, one 10-point penalty, and one automatic zero-point penalty. A maximum crew duty penalty point deduction of 30 points can be assessed per engagement. Additional crew errors will not be deducted, they will be critiqued.

Crew duty penalty points are as follows:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

To qualify, the crew must score 70 points or greater on six of eight graded tasks on Tables VIIA and VIIB combined, one of which must be an NBC engagement.

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point. The total ammunition for this exercise is 275 rounds of mix:

Notes. Units with illumination assets may use them during the night portion of the table.

Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

Table VIIA will be fired during daylight. Table VIIB should be fired at night. Using four and one mix ammunition, the crew acquires and engages single and multiple, moving and stationary targets from a stationary and moving vehicle. Targets will be placed at ranges between 400 and 1,000 meters.

ALLOWABLE VARIATIONS

The commander may swing night tasks to the day if he does not have adequate night vision devices to sense rounds.

The commander may use MILES, and change the sequence of tasks. The commander may change the positioning of stationary PC targets from frontal to flank views.

Note. For more information on the use of MILES with the M2 HB, see FM 23-65.

TABLE VIIA. CREW PRACTICE (DAY) (M2 HB)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Engage a stationary target (stationary). One RPG team, 600 to 800 meters. 25 rds Area 50 _____ GO

NO-GO
2. Engage multiple targets (moving). One stationary frontal BRDM, 600 to 800 meters and one stationary frontal truck, 500 to 700 meters. NBC environment. 50 rds Point

Point
50 _____ GO

NO-GO
3. Engage a moving target (stationary). One moving flank BRDM-2, 600 to 800 meters. 25 rds Point 50 _____ GO

NO-GO
4. Engage a moving target (moving). One stationary truck, 400 to 600 meters. 25 rds Point 50 _____ GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM (for Zero)
1 Stationary Frontal BRDM
1 Moving Flank BRDM
2 Stationary Frontal Truck
3 IRETS (RPG Team)

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-24. Sample Crew Practice Table (Day) (M2 HB Table VIIA).

TABLE VIIB. CREW PRACTICE (NIGHT) (M2 HB)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Engage a moving target (stationary). One stationary frontal truck, 600 to 800 meters. 25 rds Point 60 _____ GO

NO-GO
2. Engage multiple targets (moving). One stationary frontal BRDM, 600 to 800 meters and one stationary frontal truck, 500 to 700 meters. NBC environment. 50 rds Point


Point
60 _____ GO

NO-GO
3. Engage multiple targets (stationary). Dismounted troops, 300 to 500 meters and one stationary frontal BRDM, 600 to 800 meters. 50 rds Area

Point
60 _____ GO

NO-GO
4. Engage a stationary target (moving). One RPG team 500 to 700 meters. 25 rds Area 60 _____ GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM-2 (for Zero)
2 Stationary Frontal BRDM-2s
7 IRETS (Dismounted Infantry)
3 IRETS (RPG Team)
2 Stationary Frontal Truck

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-25. Sample Crew Practice Table (Night) (M2 HB Table VIIB).

Figure 12-26. Sample Roll-up Sheet, Table VII (M2 HB Caliber .50).

Figure 12-27. Sample Scoresheet--Table VIIA, Task 1 (Defense)(M2 HB).

Figure 12-28. Sample Scoresheet--Table VIIA, Task 2 (Offense)(M2 HB).

Figure 12-29. Sample Scoresheet--Table VIIA, Task 3 (Defense)(M2 HB).

Figure 12-30. Sample Scoresheet--Table VIIA, Task 4 (Offense)(M2 HB).

Figure 12-31. Sample Scoresheet--Table VIIB, Task 1 (Defense)(M2 HB).

Figure 12-32. Sample Scoresheet--Table VIIB, Task 2 (Offense)(M2 HB).

Figure 12-33. Sample Scoresheet--Table VIIB, Task 3 (Defense)(M2 HB).

Figure 12-34. Sample Scoresheet--Table VIIB, Task 4 (Offense)(M2 HB).


M2 HB CALIBER .50 TABLE VIII--INTERMEDIATE CREW QUALIFICATION

Table VIII is a marksmanship, single-vehicle qualification table. This table tests the crew's ability to zero a M2 HB caliber .50 machine gun, and employ direct fire to acquire and engage stationary and moving, area and point targets during various firing conditions. These tables are fired during the day and at night. This is not a tactical table; however, normal combat-oriented procedures, such as reporting, should be used. Some tasks are conducted in an NBC environment.

Truck crews must have qualified on the GST within the previous three months. The crew must fire Table VIIIA and B for qualification. As a minimum, the crew must achieve 420 points, and score at least 70 points on 6 of the 8 graded tasks to achieve a qualified rating. At least one task must be in an NBC environment.

SCORING PROCEDURE FOR TABLE VIII

All tasks are scored. Refer to scoresheet scoring instructions. Within the allotted time per exercise, the gunner must obtain the minimum kills per target to pass each task. A crew duty penalty is subtracted for each crew error; there are three possible 5-point penalties, one 10-point penalty, and one automatic zero-point penalty for crew errors. A maximum crew duty penalty point deduction of 30 points can be assessed per engagement. Additional crew errors will not be deducted, they will be critiqued.

Crew duty penalty points are as follows:

Note. If the crew commits a safety violation, or a combination of safety violations, that make it unsafe to continue the course, the safety officer should disqualify the crew and remove them from the range.

Crew ratings are determined using the following conditions:

AMMUNITION ISSUE

The ammunition for this exercise will be broken down at the ammunition point. The total ammunition for this exercise is 250 rounds of mix:

Notes. Units with illumination assets may use them during the night portion of the table.

Ammunition saved during live-fire engagements may be used on later engagements, but may not be carried forward to another table.

CONDUCT OF FIRE

Table VIIIA will be fired during daylight and Table VIIIB should be fired at night. Using four and one mix ammunition, the crew will acquire and engage single and multiple, moving and stationary targets. Targets will be placed at ranges between 400 and 1,000 meters.

ALLOWABLE VARIATIONS

The commander may swing night tasks to the day if he does not have adequate night vision devices to sense rounds.

The commander may change the sequence of tasks and the positioning of stationary PC targets from frontal to flank views.

TABLE VIIB. CREW PRACTICE (NIGHT) (M2 HB)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Engage a stationary target (moving). Dismounted troops, 400 to 600 meters. 25 rds Area 50 _____ GO

NO-GO
2. Engage multiple targets (stationary). One stationary frontal BRDM, 600 to 800 meters and one stationary frontal truck, 400 to 600 meters. 50 rds Point


Point
50 _____ GO

NO-GO
3. Engage a moving target (stationary). One moving flank BRDM-2, 600 to 800 meters. NBC environment. 25 rds Point 50 _____ GO

NO-GO
4. Engage a stationary target (moving). One stationary frontal truck, 600 to 800 meters. 25 rds Point 50 _____ GO

NO-GO
 

Target Requirements:
1 Flank BRDM
1 Stationary Frontal BRDMs
7 IRETS (Dismounted Infantry)
2 Frontal Truck

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-35. Sample Crew Qualification Table (Day) (M2 HB Table VIIIA).

TABLE VIIIB. CREW QUALIFICATION (NIGHT) (M2 HB)
  Standards  
Task Conditions/
Target/Situation
Ammo/
Rds
Eng
Tech
Time
(Seconds)
Crew
Duties
GO/
NO-GO
1. Engage a stationary target (stationary). One stationary frontal BRDM-2, 600 to 800 meters. NBC environment. 25 rds Point 60 ______ GO

NO-GO
2. Engage a stationary target (stationary). One stationary frontal truck, 600 to 800 meters. 25 rds Point 60 ______ GO

NO-GO
3. Engage multiple targets (moving). Dismounted troops, 400 to 600 meters and
one stationary frontal BRDM, 600 to 800 meters.
50 rds Area


Point
60 ______ GO

NO-GO
4. Engage a stationary target (moving). One RPG team, 400 to 600 meters. 25 rds Area 60 ______ GO

NO-GO
 

Target Requirements:
1 Stationary Frontal BRDM-2 (for Zero)
2 Stationary Frontal BRDM-2s
3 IRETS (RPG Team)
7 IRETS (Dismounted Infantry)
1 Frontal Truck

Table ____________________ Date________________ Vehicle Number______________

Gunner____________________________ Assistant Gunner_________________________

Tasks Scored GO: Table VIII A and B______________ Qualified/Unqualified_____________

Evaluator's Signature ___________________________ Tasks Scored GO _____________

Figure 12-36. Sample Crew Qualification Table (Night) (M2 HB Table VIIIB).

Figure 12-37. Sample Roll-up Sheet, Table VIII (M2 HB).

Figure 12-38. Sample Scoresheet--Table VIllA, Task 1 (Offense) (M2 HB).

Figure 12-39. Sample Scoresheet--Table VIllA, Task 2 (Defense) (M2 HB).

Figure 12-40. Sample Scoresheet--Table VIllA, Task 3 (Defense) (M2 HB).

Figure 12-41. Sample Scoresheet--Table VIllA, Task 4 (Offense) (M2 HB).

Figure 12-42. Sample Scoresheet--Table VIllB, Task 1 (Offense) (M2 HB).

Figure 12-43. Sample Scoresheet--Table VIllB, Task 2 (Offense) (M2 HB).

Figure 12-44. Sample Scoresheet--Table VIllB, Task 3 (Offense) (M2 HB).

Figure 12-45. Sample Scoresheet--Table VIllB, Task 4 (Offense) (M2 HB).


Chapter 12 Part 2